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## Uses of Class
toxi.geom.Ray3D

Packages that use Ray3D
toxi.geom |
toxi.geom.mesh |

Uses of Ray3D in toxi.geom

Fields in toxi.geom declared as Ray3D
`Ray3D` | `Ray3DIntersector.ray`

Methods in toxi.geom that return Ray3D
`Ray3D` | `SphereIntersectorReflector.reflectRay(Ray3D ray)`
`Ray3D` | `Reflector3D.reflectRay(Ray3D ray)` Reflects given ray on the entity's surface
`Ray3D` | `Ray3D.setDirection(ReadonlyVec3D d)` Uses a normalized copy of the given vector as the ray direction.
`Ray3D` | `Line3D.toRay3D()`

Methods in toxi.geom with parameters of type Ray3D
`ReadonlyVec3D` | `Plane.getIntersectionWithRay(Ray3D r)` Calculates the intersection point between plane and ray (line).
`float[]` | `Sphere.intersectRay(Ray3D ray)` Alternative to `SphereIntersectorReflector`.
`float` | `SphereIntersectorReflector.intersectRayDistance(Ray3D ray)` Calculates the distance of the vector to the given sphere in the specified direction.
`float` | `Plane.intersectRayDistance(Ray3D ray)` Calculates the distance of the vector to the given plane in the specified direction.
`boolean` | `TriangleIntersector.intersectsRay(Ray3D ray)`
`boolean` | `SphereIntersectorReflector.intersectsRay(Ray3D ray)`
`boolean` | `Ray3DIntersector.intersectsRay(Ray3D other)`
`boolean` | `Intersector3D.intersectsRay(Ray3D ray)` Checks if entity intersects with the given ray.
`Vec3D` | `AABB.intersectsRay(Ray3D ray, float minDist, float maxDist)` Calculates intersection with the given ray between a certain distance interval.
`Ray3D` | `SphereIntersectorReflector.reflectRay(Ray3D ray)`
`Ray3D` | `Reflector3D.reflectRay(Ray3D ray)` Reflects given ray on the entity's surface

Constructors in toxi.geom with parameters of type Ray3D
`Ray3DIntersector(Ray3D ray)`

Uses of Ray3D in toxi.geom.mesh

Methods in toxi.geom.mesh with parameters of type Ray3D
`boolean` | `TriangleMesh.intersectsRay(Ray3D ray)`

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